Update 1


Hello! This is the first Sans Sheriff update!

Added

  • Dynamite: It acts like a grenade, explodes after 4 seconds and you can shoot it to explode faster.
  • Abilities
    • Stun: Stuns enemies for 5 seconds in a small cone in front of the player.
    • Push: Pushes enemies away in all directions from the player.
  • The Eye: It's a new enemy with two movement modes, and explodes in contact with the player.
  • Explosive barrels
  • New Items
    • Bullets
    • Syringe
    • Gunpowder
    • Moonshine
  • A nice fog :)

Changed

  • Enemy Spawns: The spawn of enemies has been tweaked to give the game a better dynamic feeling.
  • Bullet Depletion: You now have a limited number of bullets and you need to get more from items. 
  • Several stat tweaks for the player and enemies.
  • Slide-hopping is more effective.
  • Some other minor changes

Fixed

  • You now can't survive outside of the map.
  • It's hard to get outside of the map.
  • Enemies don't get stuck close to the entrance.
  • Rifle now gives the correct amount of bullets when reloaded and gotten for the first time.
  • Many other small bug fixes

Currently known bugs

  • The troll gets stuck when it spawns in the cemetery and sometimes falls out of the map.
  • The player gets launched when hit by an enemy in the air
  • You can easily get out of the map in some spots
  • The out-of-the-map effect isn't applied everywhere. 
  • The ragdolls do indeed look weird.

I have some ideas for the next update (bosses, new enemies, guns, and maps), but I don't know if it'll ever come out. I'm currently shifting my focus to new projects, such as a Dungeon Horror Game Based on sound, and then, after, a Story Driven Surreal Horror Game in the Snow, I hope you'll like them :]

Files

SansSheriff x32.rar 312 MB
63 days ago
SansSheriff x64.rar 315 MB
63 days ago

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