Update 1
Sans Sheriff » Devlog
Hello! This is the first Sans Sheriff update!
Added
- Dynamite: It acts like a grenade, explodes after 4 seconds and you can shoot it to explode faster.
- Abilities
- Stun: Stuns enemies for 5 seconds in a small cone in front of the player.
- Push: Pushes enemies away in all directions from the player.
- The Eye: It's a new enemy with two movement modes, and explodes in contact with the player.
- Explosive barrels
- New Items
- Bullets
- Syringe
- Gunpowder
- Moonshine
- A nice fog :)
Changed
- Enemy Spawns: The spawn of enemies has been tweaked to give the game a better dynamic feeling.
- Bullet Depletion: You now have a limited number of bullets and you need to get more from items.
- Several stat tweaks for the player and enemies.
- Slide-hopping is more effective.
- Some other minor changes
Fixed
- You now can't survive outside of the map.
- It's hard to get outside of the map.
- Enemies don't get stuck close to the entrance.
- Rifle now gives the correct amount of bullets when reloaded and gotten for the first time.
- Many other small bug fixes
Currently known bugs
- The troll gets stuck when it spawns in the cemetery and sometimes falls out of the map.
- The player gets launched when hit by an enemy in the air
- You can easily get out of the map in some spots
- The out-of-the-map effect isn't applied everywhere.
- The ragdolls do indeed look weird.
I have some ideas for the next update (bosses, new enemies, guns, and maps), but I don't know if it'll ever come out. I'm currently shifting my focus to new projects, such as a Dungeon Horror Game Based on sound, and then, after, a Story Driven Surreal Horror Game in the Snow, I hope you'll like them :]
Files
SansSheriff x32.rar 312 MB
63 days ago
SansSheriff x64.rar 315 MB
63 days ago
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